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The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.

Power over Undead (Su)

You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You cannot take feats such as Extra Channel to modify this ability. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.

Grave Touch (Sp)

As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Life Sight (Su)

At 8th level, you gain blindsight to a range of 10 feet. This sight also tells you whether a creature is living or undead. Undead creatures will glow red, living creatures will glow blue. Only the caster can see the glow. Constructs and other creatures that are neither living nor undead and will not glow. The range of this ability increases to 60 feet at 15th level. The sight lasts for a number of rounds equal to your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.