Barkskin/Magic Vestment/Greater Magic Weapon - All respective AC's adjust at +1 / +2 / +3 at level 1-11 / 12-16 / 17-20.
Cure Wounds Spells - Healing done has been increased overall refer to spell descriptions for respective spells.
Create Undead - Now summons customized NPC of Ghoul, Wight, and Cairn Wight at respective CL's. Cannot cast during combat.
Create Greater Undead - Now summons customized NPC of Dread Wraith, Graveknight, and SOON.TM at respective CL's. Cannot cast during combat.
Haste - Now grants 1 additional attack per flurry, +1 dodge AC, and +1 AB
Heal - Now removes the following conditions; in addition to healing 10 hp/caster level (max 150 at 15): Ability Damage, Blinded, Confused, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, Feebleminded, Insanity, Nauseated, Poisoned, Sickened, and Stunned. - Heal does not remove negative levels, or restore permanent ability score drain.
Neutralize Poison - may be cast on a poisonous creature to negate their poison for 10 minute's per caster level; Will Negates.
Protection from Alignment - Subject gains +2 deflection bonus to AC and +2 resistance bonus on saving throws from attacks and abilities of creatures of the target alignment. Additionally allows an additional saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the the creature. While under the effect of this spell, the subject is immune to any new attempt to possess or exercise mental control over the subject.
Magic Circle Against Alignment - All creatures in the radius receive the Protection from Alignment spell. Summoned creatures of the target alignment cannot enter the area. Creatures under control of magic effects receive only one attempt to suppress the effect controlling them. Exiting and re-entering does not allow this attempt again. Creatures will Spell Resistance must have their resistance overcome by a Caster Level Check to be repulsed. This spell may also be cast with an Inward Focus, inverting it to contain creatures, rather than repel them.
Restoration, Lesser - dispels any magical effects reducing one of the subject's ability scores OR cures 1d4 of temporary ability score damage to one of the subject's ability scores. Also eliminates fatigue, and reduces exhaustion to fatigue. Does not restore permanent ability drain.
Restoration - Cures all temporary ability damage, and restores all points permanently drained from one ability score. Eliminates Fatigue and Exhaustion on the target. Dispels any temporary level drain, and restores one point of permanent level drain.
Restoration, Greater - Dispels all magical effects penalizing a creature's ability scores, cures all temporary and permanent ability score drain. Eliminates Fatigue and Exhaustion. Removes all forms of Insanity, Confusion and similar mental effects. Dispels all temporary and permanent negative levels affecting the target.
Summon Monster I-IX - As per Summon Creature, but the summon options have been expanded.
Zoo Spells - Now grant a flat +4 bonus, and have a duration of 1 minute per level